AllowTekSuitPowersInGenesis
Turns on or off tek suit powers on the Genesis map.
EnableCryoSicknessPVE
Enable or disable cryosickness.
bForceCanRideFliers
Turns on or off allowing flying creatures on the Genesis map.
bUseOldThirdPersonCameraTrace
Use old third person view camera after change in V304.3 (Unsure? Leave
it off.)
bUseOldThirdPersonCameraOffset
Use old third person aim offset view camera after change in V304.3
(Unsure? Leave it off.)
allowThirdPersonPlayer
Enables 3rd Person view
bUseCorpseLocator
In the event of death will shine a beacon of light on your corpse for
easier retrieval.
AllowCaveBuildingPvE
If set to True, allows building in caves when PvE mode is also
enabled.
alwaysNotifyPlayerJoined
Players will always get notified if someone joins the server
alwaysNotifyPlayerLeft
Players will always get notified if someone leaves the server
bAllowFlyerCarryPvE
Allows flyers to pick up players and dinos
bDisableStructureDecayPvE
Disable the gradual (7 days) decay of player structures
DayCycleSpeedScale
Specifies the scaling factor for the passage of time in the ARK,
controlling how often day changes to night and night changes to day. The default value 1
provides the same cycle speed as the singleplayer experience (and the official public
servers). Values lower than 1 slow down the cycle; higher values accelerate it. Base time
when value is 1 appears to be 1 minute real time equals approx. 28 minutes game time. Thus,
for an approximate 24 hour day/night cycle in game, use .035 for the value.
DayTimeSpeedScale
Specifies the scaling factor for the passage of time in the ARK during
the day. This value determines the length of each day, relative to the length of each night
(as specified by NightTimeSpeedScale. Lowering this value increases the length of each
day.
NightTimeSpeedScale
Specifies the scaling factor for the passage of time in the ARK during
night time. This value determines the length of each night, relative to the length of each
day (as specified by DayTimeSpeedScale. Lowering this value increases the length of each
night.
DinoCharacterFoodDrainMultiplier
Specifies the scaling factor for dinosaurs’ food consumption. Higher
values increase food consumption (dinosaurs get hungry faster).
DinoCharacterHealthRecoveryMultiplier
Specifies the scaling factor for dinosaurs’ health recovery. Higher
values increase the recovery rate (dinosaurs heal faster).
DinoCharacterStaminaDrainMultiplier
Specifies the scaling factor for dinosaurs’ stamina consumption.
Higher values increase stamina consumption (dinosaurs get tired faster).
DinoCountMultiplier
Specifies the scaling factor for dinosaur spawns. Higher values
increase the number of dinosaurs spawned throughout the ARK.
DinoDamageMultiplier
Specifies the scaling factor for the damage dinosaurs deal with their
attacks. The default value 1 provides normal damage. Higher values increase damage. Lower
values decrease it
DinoResistanceMultiplier
Specifies the scaling factor for the resistance to damage dinosaurs
receive when attacked. The default value 1 provides normal damage. Higher values decrease
resistance, increasing damage per attack. Lower values increase it, reducing damage per
attack. A value of 0.5 results in a dino taking half damage while a value of 2.0 would
result in a dino taking double normal damage.
globalVoiceChat
Voice chat turns global
HarvestAmountMultiplier
Specifies the scaling factor for yields from all harvesting activities
(chopping down trees, picking berries, carving carcasses, mining rocks, etc.). Higher values
increase the amount of materials harvested with each strike.
HarvestHealthMultiplier
Specifies the scaling factor for the “health” of items that can be
harvested (trees, rocks, carcasses, etc.). Higher values increase the amount of damage (i.e.
“number of strikes”) such objects can withstand before being destroyed, which results in
higher overall harvest yields.
MaxStructuresInRange
(OUTDATED) Specifies the maximum number of structures that can be
constructed within a certain (currently hard-coded) range.
noTributeDownloads
Disables downloading characters from other servers
PreventDownloadSurvivors
Prevents the download of survivors
PreventDownloadItems
Prevents the download of items
PreventDownloadDinos
Prevents the download of dinos
PreventUploadSurvivors
Prevents Upload of Survivors.
PreventUploadItems
Prevents Upload of Items.
PreventUploadDinos
Disables dowPrevents Upload of Dinos.
TributeItemExpirationSeconds
Sets expiration timer for uploaded items.
TributeDinoExpirationSeconds
Set the expiration timer for uploaded dinos.
TributeCharacterExpirationSeconds
Set the expiration timer for uploaded survivors.
PlayerCharacterFoodDrainMultiplier
Specifies the scaling factor for player characters’ food consumption.
Higher values increase food consumption (player characters get hungry faster).
PlayerCharacterHealthRecoveryMultiplier
Specifies the scaling factor for player characters’ health recovery.
Higher values increase the recovery rate (player characters heal faster).
PlayerCharacterStaminaDrainMultiplier
Specifies the scaling factor for player characters’ stamina
consumption. Higher values increase stamina consumption (player characters get tired
faster).
PlayerCharacterWaterDrainMultiplier
Specifies the scaling factor for player characters’ water
consumption. Higher values increase water consumption (player characters get thirsty
faster).
PlayerDamageMultiplier
Specifies the scaling factor for the damage players deal with their
attacks. The default value 1 provides normal damage. Higher values increase damage. Lower
values decrease it.
PlayerResistanceMultiplier
Specifies the scaling factor for the resistance to damage players
receive when attacked. The
default value 1 provides normal damage. Higher values decrease resistance, increasing damage
per
attack. Lower values increase it, reducing damage per attack. A value of 0.5 results in a
player
taking half damage while a value of 2.0 would result in taking double normal damage.
proximityChat
Only players near each other can see their chat messages.
ResourceNoReplenishRadiusPlayers
Defines the distance where there are no resources respawning when
being close to a player
ResourceNoReplenishRadiusStructures
Defines the distance where there are no resources respawning when
being close to a structure
ResourcesRespawnPeriodMultiplier
Specifies the scaling factor for the respawn rate for resource nodes
(trees, rocks, bushes,
etc.). Lower values cause nodes to respawn more frequently.
ServerAdminPassword
If specified, players must provide this password (via the in-game
console) to gain access to
administrator commands on the server.
ServerPassword
If specified, players must provide this password to join the
server.
SpectatorPassword
To use non-admin spectator, the server must specify a spectator
password. Then any client can
use these console commands: requestspectator
and stopspectating. See patch 191.0 for more information and hotkeys.
ServerCrosshair
Use this to disable optional hitmarkers for ranged attacked
serverForceNoHud
HUD always disabled
serverHardcore
Enables hardcore mode (player characters revert to level 1 upon
death)
serverPVE
Disables PvP, enables PvE
ShowMapPlayerLocation
Show each player their own precise position when they view their
map
StructureDamageMultiplier
Specifies the scaling factor for the damage structures deal with their
attacks (i.e. spiked
walls). The default value 1 provides normal damage. Higher values increase damage. Lower
values
decrease it.
StructureResistanceMultiplier
Specifies the scaling factor for the resistance to damage structures
receive when attacked. The
default value 1 provides normal damage. Higher values decrease resistance, increasing damage
per
attack. Lower values increase it, reducing damage per attack. A value of 0.5 results in a
structure taking half damage while a value of 2.0 would result in a structure taking double
normal damage.
TamedDinoDamageMultiplier
Specifies the scaling factor for tamed dinosaurs damage. A value of
2.0 doubles the inital
amount, a value of 0.5 halfes it.
TamedDinoResistanceMultiplier
Specifies the scaling factor for dinosaurs fortitude. A value of 2.0
doubles the inital amount,
a value of 0.5 halfes it.
TamingSpeedMultiplier
Specifies the scaling factor for dinosaur taming speed. A value of 2.0
doubles the inital
amount, a value of 0.5 halfes it.
XPMultiplier
Specifies the scaling factor for the experience received by players,
tribes and dinosaurs for
various actions. The default value 1 provides the same amounts of experience as in the
singleplayer experience (and official public servers). Higher values increase XP amounts
awarded
for various actions; lower values decrease it.
EnablePVPGamma
Allows or disallows usage of gamma on PVP servers
EnablePVEGamma
Allows or disallows usage of gamma on PVE servers
DifficultyOffset
Specifies the difficulty level. This increased dino levels depending
on the value set.
OverrideOfficialDifficulty
Overwrites the difficulty settings
PvEStructureDecayPeriodMultiplier
Specifies the scaling factor for the decay rate of player structures
in PvE mode. The specific
effect(s) of this option and its range of valid values are unknown as of this
writing.
PvEStructureDecayDestructionPeriod
Specifies the time required for player structures to decay in PvE
mode. The specific effect(s)
of this option and its range of valid values are unknown as of this writing.
Banlist
Uses the global banlist of ARK to disallow players access who have
been identified as cheaters
PvPStructureDecay
Activates (true) oder deactivates (false) the structure decay on PVP
servers
DisableDinoDecayPvE
Deactivates the unclaiming functions for dinosaurs on PVE
servers
PvEDinoDecayPeriodMultiplier
Multiplier value for the unclaiming speed of dinosaurs
AdminLogging
Enables the output of cheat commands that admins used (will be shown
in chat)
MaxTamedDinos
Defines the maximum amount of tamed dinos on the island
PreventMateBoost
Disable Dino Mate Boost
MaxNumbersofPlayersInTribe
Defines the maximum player limit per tribe
PreventTribeAlliances
Turn this on to prevent tribe alliances.
TribeNameChangeCooldown
Cooldown in minutes before next tribe name change is allowed.
BattleNumOfTribestoStartGame
SOTF setting: Defines how many tribes must have been created before
the countdown for game start
begins
TimeToCollapseROD
SOTF setting: Defines the time period for the force field to
collapse
BattleAutoStartGameInterval
SOTF setting: Defines the length of the countdown before match
begins
BattleSuddenDeathInterval
SOTF setting: Defines the time before sudden death starts
KickIdlePlayersPeriod
Time period until an idling player will be kicked from server
PerPlatformMaxStructuresMultiplier
Defines the multiplicator for structures on saddle plattforms (Please
use with caution – too
high values may lead to a massive lack of performance)
PlatformSaddleBuildAreaBoundsMultiplier
Increases the number allows structures being placed further away from
the platform
StructureDamageRepairCooldown
Defines the cooldown time when a previously damaged structure can be
repaired again. (0 allows
the structure to be always repaired)
bForceAllStructureLocking
Server Option to allow Locking All Item Containers
AutoDestroyOldStructuresMultiplier
Server Option to allow Auto-Destroying Structures after sufficient
\”no nearby
Tribe\” time has passed (defined as a multiplier of the Allow Claim period)
bUseVSync
Deactivates the VSync setting (can reduce GPU problems in some
cases)
MaxPlatformSaddleStructureLimit
Defines the maximum number of structures on top of the saddle
platform
bPassiveDefensesDamageRiderlessDinos
Wild dinos or dinos without a rider can take damage from defense
structures like spikewalls if
this setting is activated
RCONPort
Defines the maximum number of structures on top of the saddle
platform
RCONEnabled
Turns on RCON
AutoSavePeriodMinutes
After which time period (in minutes) the server should auto-save the
game? (Hint: A more
frequent interval may lead some lags)
RCONServerGameLogBuffer
How many chat lines should be available in RCON.
OverrideStructurePlatformPrevention
Determines if turrets are allowed on moving platforms or not. Yes will
prevent it. No will allow
it
PreventOfflinePvPInterval
Defines the time period of being offline so that a player will be
really considered as being
offline.
bPvPDinoDecay
Determines if dinos of a player/tribe are also protected in the
activated offline raid
protection
bPvPStructureDecay
Determines if structures of a player/tribe are also protected in the
activated offline raid
protection
DisableImprintDinoBuff
Deactivates (no) the bonus stats for a dino if you raise the baby by
yourself
AllowAnyoneBabyImprintCuddle
Allows everybody to kuddle with the dino baby
EnableExtraStructurePreventionVolumes
Prevents the building of structures on places which are rich of
resources
bAllowPlatformSaddleMultiFloors
Turn on to allow building multiple platform floors.
ShowFloatingDamageText
Shows dealt damages in a RPG style
DestroyUnconnectedWaterPipes
If active, it will destroy the pipes automatically after two real-time
days, if unconnected to
any non-pipe (directly or indirectly) and no allied player is nearby.
TheMaxStructuresInRange
New value for the maximum allowed structures nearby
MinimumDinoReuploadInterval
Number of seconds cooldown between allowed Dino re-uploads (defaults
to 0, set to 43200 on
Official Servers which is 12 hours). Remaining cooldown time is displayed on the Dino Upload
UI.
PvEAllowStructuresAtSupplyDrops
Use “true” if you want to allow being able to build structures nearby
supply drop. “false” will
disable it.
NPCNetworkStasisRangeScalePlayerCountStart
A new Wild NPC Stasis Range scaling-for-player-count option to scale
server performance for more
players
NPCNetworkStasisRangeScalePlayerCountEnd
A new Wild NPC Stasis Range scaling-for-player-count option to scale
server performance for more
players
NPCNetworkStasisRangeScalePercentEnd
A new Wild NPC Stasis Range scaling-for-player-count option to scale
server performance for more
players
MaxPersonalTamedDinos
Quantity of dinos that a tribe is allowed to have (Default on official
PVE servers is 500)
AutoDestroyDecayedDinos
Option to auto-destroy claimable decayed dinos on load, rather than
have them remain around as
claimable. Official PvE servers now have this enabled.
ClampItemSpoilingTimes
Will clamp all spoiling times to the items’ maximum spoiling times.
Useful if any
infinite-spoiling exploits were used on the server and you wish to clean them up. Could
potentially cause issues with Mods that alter spoiling time, hence it is an option.
UseOptimizedHarvestingHealth
Server custom “HarvestAmountMultiplier” now works as it used to, to
bias towards yielding rarer
items. This is more costly for server performance, so if you want a more “optimized” server
with
high HarvestAmountMultiplier (but less rare items), you can launch with “Yes” in this
setting
here.
AllowCrateSpawnsOnTopOfStructures
Servers can now allow from-the-air Supply Crates to appear on top of
Structures, rather than
being prevented by Structures. Enabled on Official Servers.
ForceFlyerExplosives
Made all Flyers except for Quetz and Wyvern become ‘grounded’ if you
put a C4 on them. To
disable this behavior, launch server with “Yes”
PreventOfflinePvP
Enables ORP on PVE/PVP servers if set to “Yes”
AllowFlyingStaminaRecovery
Flyer Nerf (to allow server to recover Stamina when standing on a
Flyer, run with “Yes”
AllowMultipleAttachedC4
Limited one C4 attached per dino, unless you choose “Yes” to allow
more than one C4
OxygenSwimSpeedStatMultiplier
Use this to set how swim speed is multiplied by level spent in
oxygen.
bPvEDisableFriendlyFire
When using “Yes”, you are now able to harvest a slaughtered
Ovis.
ServerAutoForceRespawnWildDinosInterval
This will force respawns of dinos on servers to prevent certain dino
types (like the Basilo and
Spino) from becoming depopulated on long running servers. Specify a value in seconds (86400
means a forced respawn after one day (realtime) for example)
DisableWeatherFog
Server option to disable fog.
RandomSupplyCratePoints
Server Option to make Supply Crates random
CrossARKAllowForeignDinoDownloads
This allows you to download Non-Aberration Dinos on Aberration
PersonalTamedDinosSaddleStructureCost
Defines how many tame slots are being used by a saddle platform (with
structures) – Default: 19
PreventSpawnAnimations
Turns of the player spawning animation when respawning/joining an ARK
for the first time.
AllowHideDamageSourceFromLogs
Allows the hiding of damage sources in tribe logs.
ClampResourceHarvestDamage
Limits damaged done by dino to a resource when harvesting.
ItemStackSizeMultiplier
Use this to set how swim speed is multiplied by level spent in
oxygen.
PreventDiseases
Disable diseases.
NonPermanentDiseases
Causes diseases to not be permanent and removed on respawn.
AlwaysAllowStructurePickup
If turned on disables the timer for the quick-pickup system [ARK
HOMESTEAD]
StructurePickupTimeAfterPlacement
Increases the number allows structures being placed further away from
the platform [ARK
HOMESTEAD]
AllowIntegratedSPlusStructures
If false disables all of the new S+ structures (intended mainly for
letting unofficials that
want to keep using the S+ mod version to keep using that without a ton of extra duplicate
structures). [ARK HOMESTEAD]
StructurePickupHoldDuration
Used to specify the quick-pickup hold duration. 0 to Disable and have
instant pickup [ARK
HOMESTEAD]
[Ragnarok]
AllowMultipleTamedUnicorns
Off = One Unicorn on map at a a time. On = One wild and unlimited
tamed on map.
UnicornSpawnInterval
How long the game should wait before spawning a new Unicorn if the
wild one is killed (or tamed,
if AllowMultipleTamedUnicorns is enabled). This value sets the minimum amount of time (in
hours), and the maximum is equal to 2x this value.
VolcanoIntensity
The lower the value, the more intense the volcano’s eruption will be.
Recommended to leave at 1.
The minimum value is 0.25, and for multiplayer games, it should not go below 0.5. Very high
numbers will basically disable the flaming rocks flung out of the volcano.
VolcanoInterval
0 = 5000 (min) – 15000 (max) seconds between instances of the volcano
becoming active. Any
number above 0 acts as a multiplier, with a minimum value of .1
EnableVolcano
Enables/Disables the volcano. If off it will not become active.
[/script/engine.gamesession]
MaxPlayers
Specifies the maximum number of players that can play on the server
simultaneously.
[SessionSettings]
SessionName
Name of your server
[MessageOfTheDay]
Duration
Specifies the duration of the welcome messag
Message
Defines a welcome message