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7 Days to Die SandboxCode and Server Config Generator

Since V3.0, 7 Days to Die keeps its difficulty and game rules in one SandboxCode. Pick a difficulty preset or paste the code you use, change any of the 165 sandbox options, and set up your server. We write the code, explain what it sets, and build your complete serverconfig.xml.

Byte, the TopServer.Network robot mascot, holding a glowing setup checklist and giving a thumbs up
Your server

These go in serverconfig.xml.

Shown in the server browser.
Shown in the server browser.
Optional. Players must enter it to join.
Not listed hides the server; players join by IP.
Where the server is, for the server browser.
The main language, in English (German, not Deutsch).
8 is the default. This generator accepts 1 to 64.
Keep it between 26900 and 26905, or 27015 and 27020, if PCs on your network should see it as a LAN server.
Turns on crossplay. The game only lists crossplay servers with 8 or fewer player slots.
The game's anti-cheat.
World and rules
Navezgane is the game's own map; the Pregen worlds ship with the server. RWG generates a world from the seed and size below.
Used when the world is RWG. If a world made from this seed already exists, the server loads it.
The sizes the game officially supports.
Names the save, and seeds where decoration such as trees is placed.
Who players can hurt.
How many land claim blocks each player can place.
The area a land claim protects.
How long a player can be away before their claims stop protecting.
Covers the whole world. The game warns this has a huge effect on performance.
The furthest view distance a player may ask for. Lower uses less memory.
Difficulty: preset or your own code

Start from one of the game's difficulty presets, or paste a SandboxCode you already use to read it and change it. Every option you change below is written on top.

Scavenger is the easiest, then Adventurer, Nomad (the game's defaults), Warrior, Survivalist and Insane.
Optional. Paste a code to see what it sets. It replaces the preset as the starting point.
Sandbox: general 33 settings
Damage players deal with ranged weapons. Higher is easier. Game default: 100%.
Damage players deal with melee weapons and tools. Higher is easier. Game default: 100%.
Damage players deal to blocks. Game default: 100%.
Game default: 100%.
Game default: 100%.
Game default: 100%.
Game default: 100%.
Game default: 100%.
Game default: 100%.
Game default: 100%.
Game default: 100%.
Game default: Yes.
Game default: 60%.
Game default: Yes.
Damage players take. Lower is easier. Game default: 100%.
How fast players earn experience. Game default: 100%.
Game default: All.
Game default: Default.
Game default: None.
Game default: 1-3.
Game default: None.
Game default: 10%.
Game default: XP Only.
What a player drops when they die. Game default: All.
Game default: None.
Game default: 100%.
Game default: 100%.
Game default: 1.
Game default: 1.
Game default: 100%.
Game default: 100%.
Game default: 100%.
Game default: 100%.
Sandbox: entities 26 settings
Game default: No.
Game default: No.
Game default: None.
Game default: Yes.
Game default: 100%.
Game default: 100%.
Game default: 100%.
How fast zombies move during the day. Game default: Walk.
How fast zombies move at night. Game default: Sprint.
Game default: Sprint.
How fast zombies move during a blood moon. Game default: Sprint.
Game default: Disabled.
How fast zombies move when they track players by smell. Game default: Run.
Game default: Yes.
Game default: 15%.
Game default: 100%.
Game default: Elites.
Game default: Default.
Game default: Default.
Game default: Default.
Game default: Yes.
Game default: Default.
Game default: Default.
Game default: Default.
Game default: Default.
Game default: Default.
Sandbox: world 23 settings
Days between blood moon hordes. Game default: 7 Days.
Game default: 0 Days.
Game default: Morning.
Zombies per player during a blood moon. Game default: 8 Enemies.
How often supply crates drop. Game default: 3 Days.
Game default: Yes.
Game default: None.
Game default: Yes.
Game default: Yes.
Game default: 100%.
Game default: Yes.
Game default: Default.
Game default: Default.
Game default: Default.
Real minutes in one in-game day. Game default: 60.
Game default: 18.
Game default: Yes.
Game default: Yes.
Game default: Yes.
Game default: Yes.
Game default: Yes.
Game default: None.
Game default: Tech 3.
Sandbox: resources 25 settings
Game default: Default.
Game default: Default.
Game default: Default.
Game default: 7.
Game default: 100%.
Game default: Default.
How much loot there is overall. Game default: 100%.
Game default: 100%.
Game default: 100%.
Game default: 100%.
Game default: 100%.
Game default: 100%.
Game default: 100%.
Game default: 100%.
Game default: 100%.
Game default: 100%.
Game default: 100%.
Game default: 100%.
Game default: 100%.
Game default: 100%.
Game default: 100%.
Game default: 100%.
Game default: 100%.
Game default: 100%.
Game default: 100%.
Sandbox: crafting 23 settings
Game default: Default.
Game default: Yes.
Game default: Yes.
Game default: Yes.
Game default: 100%.
Game default: 100%.
Game default: 100%.
Game default: Default.
Game default: 100%.
Game default: Smelter.
Game default: 100%.
Game default: 100%.
Game default: 100%.
Game default: 100%.
Game default: 100%.
Game default: 100%.
Game default: Both.
Game default: None.
Game default: 1.
Game default: 100%.
Game default: 100%.
Game default: 100%.
Game default: Random.
Sandbox: traders 14 settings
Game default: Default.
Game default: Yes.
Game default: Default.
Whether traders are in the world. Game default: Yes.
Game default: Yes.
Game default: 100%.
Game default: 100%.
Game default: Yes.
Game default: Default.
Game default: Default.
Game default: 3.
Game default: Default.
Game default: Default.
Game default: Default.
Sandbox: tasks 10 settings
Whether players can take quests. Game default: Yes.
Game default: Yes.
Game default: Yes.
Game default: 4.
Game default: 10.
Game default: 4.
Game default: Yes.
Game default: Yes.
Game default: Yes.
Game default: Yes.
Sandbox: misc 11 settings
Game default: 100%.
Game default: 100%.
Game default: 100%.
Game default: 100%.
Game default: 100%.
Game default: No.
Game default: No.
Game default: No.
Game default: No.
Game default: 100%.
Game default: No.

Your SandboxCode

sandbox_code.txt

Paste it as the SandboxCode value in serverconfig.xml, or in your host's panel.

AAAJABJARFBNC

What this code sets

sandbox_settings.txt

Every option the code changes from the game's defaults.

What this SandboxCode sets (V 3.2.0). Options not listed stay at the game's default.

General - Ranged Damage: 150% (game default: 100%)
General - Melee Damage: 150% (game default: 100%)
General - Player Damage In: 75% (game default: 100%)
Entities - AI Smell Mode: Jog (game default: Run)

serverconfig.xml

serverconfig.xml

The complete file, with your code in it. Put it in the server folder.

<?xml version="1.0"?>
<ServerSettings>
	<!-- GENERAL SERVER SETTINGS -->

	<!-- Server representation -->
	<property name="ServerName"						value="My Game Host"/>		<!-- Whatever you want the name of the server to be. -->
	<property name="ServerDescription"				value="A 7 Days to Die server"/>	<!-- Whatever you want the server description to be, will be shown in the server browser. -->
	<property name="ServerWebsiteURL"				value=""/>					<!-- Website URL for the server, will be shown in the server browser as a clickable link -->
	<property name="ServerPassword"					value=""/>					<!-- Password to gain entry to the server -->
	<property name="ServerLoginConfirmationText"	value=""/>					<!-- If set the user will see the message during joining the server and has to confirm it before continuing. For more complex changes to this window you can change the "serverjoinrulesdialog" window in XUi -->
	<property name="Region"							value="NorthAmericaEast"/>	<!-- The region this server is in. Values: NorthAmericaEast, NorthAmericaWest, CentralAmerica, SouthAmerica, Europe, Russia, Asia, MiddleEast, Africa, Oceania -->
	<property name="Language"						value="English"/>			<!-- Primary language for players on this server. Values: Use any language name that you would users expect to search for. Should be the English name of the language, e.g. not "Deutsch" but "German" -->

	<!-- Networking -->
	<property name="ServerPort"						value="26900"/>				<!-- Port you want the server to listen on. Keep it in the ranges 26900 to 26905 or 27015 to 27020 if you want PCs on the same LAN to find it as a LAN server. -->
	<property name="ServerVisibility"				value="2"/>					<!-- Visibility of this server: 2 = public, 1 = only shown to friends, 0 = not listed. As you are never friend of a dedicated server setting this to "1" will only work when the first player connects manually by IP. -->
	<property name="ServerDisabledNetworkProtocols"	value="SteamNetworking"/>	<!-- Networking protocols that should not be used. Separated by comma. Possible values: LiteNetLib, SteamNetworking. Dedicated servers should disable SteamNetworking if there is no NAT router in between your users and the server or when port-forwarding is set up correctly -->
	<property name="ServerMaxWorldTransferSpeedKiBs" value="512"/>				<!-- Maximum (!) speed in kiB/s the world is transferred at to a client on first connect if it does not have the world yet. Maximum is about 1300 kiB/s, even if you set a higher value. -->

	<!-- Slots -->
	<property name="ServerMaxPlayerCount"			value="8"/>					<!-- Maximum Concurrent Players -->
	<property name="ServerReservedSlots"			value="0"/>					<!-- Out of the MaxPlayerCount this many slots can only be used by players with a specific permission level -->
	<property name="ServerReservedSlotsPermission"	value="100"/>				<!-- Required permission level to use reserved slots above -->
	<property name="ServerAdminSlots"				value="0"/>					<!-- This many admins can still join even if the server has reached MaxPlayerCount -->
	<property name="ServerAdminSlotsPermission"		value="0"/>					<!-- Required permission level to use the admin slots above -->

	<!-- Admin interfaces -->
	<property name="WebDashboardEnabled"			value="false"/>				<!-- Enable/disable the web dashboard -->
	<property name="WebDashboardPort"				value="8080"/>				<!-- Port of the web dashboard -->
	<property name="WebDashboardUrl"				value=""/>					<!-- External URL to the web dashboard if not just using the public IP of the server, e.g. if the web dashboard is behind a reverse proxy. Needs to be the full URL, like "https://domainOfReverseProxy.tld:1234/". Can be left empty if directly using the public IP and dashboard port -->
	<property name="EnableMapRendering"				value="false"/>				<!-- Enable/disable rendering of the map to tile images while exploring it. This is used e.g. by the web dashboard to display a view of the map. -->

	<property name="TelnetEnabled"					value="true"/>				<!-- Enable/Disable the telnet -->
	<property name="TelnetPort"						value="8081"/>				<!-- Port of the telnet server -->
	<property name="TelnetPassword"					value=""/>					<!-- Password to gain entry to telnet interface. If no password is set the server will only listen on the local loopback interface -->
	<property name="TelnetFailedLoginLimit"			value="10"/>				<!-- After this many wrong passwords from a single remote client the client will be blocked from connecting to the Telnet interface -->
	<property name="TelnetFailedLoginsBlocktime"	value="10"/>				<!-- How long will the block persist (in seconds) -->

	<property name="TerminalWindowEnabled"			value="true"/>				<!-- Show a terminal window for log output / command input (Windows only) -->

	<!-- Folder and file locations -->
	<property name="AdminFileName"					value="serveradmin.xml"/>	<!-- Server admin file name. Path relative to UserDataFolder/Saves -->
	<!-- <property name="UserDataFolder"			value="absolute_path"/> -->	<!-- Use this to override where the server stores all user data, including RWG generated worlds and saves. Do not forget to uncomment the entry! -->

	<!-- Other technical settings -->
	<property name="ServerAllowCrossplay"			value="false"/>				<!-- Enables/Disables crossplay, crossplay servers will only be found in searches and joinable if sanctions are not ignored, and have a default or fewer player slot count  -->
	<property name="EACEnabled"						value="true"/>				<!-- Enables/Disables EasyAntiCheat -->
	<property name="IgnoreEOSSanctions"				value="false"/>				<!-- Ignore EOS sanctions when allowing players to join -->
	<property name="HideCommandExecutionLog"		value="0"/>					<!-- Hide logging of command execution. 0 = show everything, 1 = hide only from Telnet/ControlPanel, 2 = also hide from remote game clients, 3 = hide everything -->
	<property name="MaxUncoveredMapChunksPerPlayer"	value="131072"/>			<!-- Override how many chunks can be uncovered on the in-game map by each player. Resulting max map file size limit per player is (x * 512 Bytes), uncovered area is (x * 256 m²). Default 131072 means max 32 km² can be uncovered at any time -->
	<property name="PersistentPlayerProfiles"		value="false"/>				<!-- If disabled a player can join with any selected profile. If true they will join with the last profile they joined with -->
	<property name="MaxChunkAge"					value="-1"/>				<!-- The number of in-game days which must pass since visiting a chunk before it will reset to its original state if not revisited or protected (e.g. by a land claim or bedroll being in close proximity). -->
	<property name="SaveDataLimit"					value="-1"/>				<!-- The maximum disk space allowance for each saved game in megabytes (MB). Saved chunks may be forcibly reset to their original states to free up space when this limit is reached. Negative values disable the limit. -->

	<!-- GAMEPLAY -->

	<!-- World -->
	<property name="GameWorld"						value="Navezgane"/>			<!-- "RWG" (see WorldGenSeed and WorldGenSize options below) or any already existing world name in the Worlds folder (currently shipping with e.g. "Navezgane", "Pregen06k01", "Pregen06k02", "Pregen08k01", "Pregen08k02", ...) -->
	<property name="WorldGenSeed"					value="MyGame"/>			<!-- If RWG this is the seed for the generation of the new world. If a world with the resulting name already exists it will simply load it -->
	<property name="WorldGenSize"					value="6144"/>				<!-- 6144, 8192, 10240 If GameWorld = RWG, this controls the width and height of the created world. Officially supported sizes are between 6144 and 10240 and must be a multiple of 2048, e.g. 6144, 8192, 10240. --> 
	<property name="GameName"						value="MyGame"/>			<!-- Whatever you want the game name to be (allowed [A-Za-z0-9_-. ]). This affects the save game name as well as the seed used when placing decoration (trees etc.) in the world. It does not control the generic layout of the world if creating an RWG world -->
	<property name="GameMode"						value="GameModeSurvival"/>	<!-- GameModeSurvival -->

	<!-- Difficulty -->
	<property name="PlayerSafeZoneLevel"			value="5"/>					<!-- If a player is less or equal this level he will create a safe zone (no enemies) when spawned -->
	<property name="PlayerSafeZoneHours"			value="5"/>					<!-- Hours in world time this safe zone exists -->

	<!-- Game Rules -->
	<property name="BuildCreate"					value="false"/>				<!-- cheat mode on/off -->
	<property name="BedrollDeadZoneSize"			value="15"/>				<!-- Size (box "radius", so a box with 2 times the given value for each side's length) of bedroll dead zone, no zombies will spawn inside this area, and any cleared sleeper volumes that touch a bedroll deadzone will not spawn after they've been cleared. -->
	<property name="BedrollExpiryTime"				value="45"/>				<!-- Number of real world days a bedroll stays active after owner was last online -->
	<property name="AllowSpawnNearFriend"			value="2"/>					<!-- Can new players joining the server for the first time select to join near any friend playing at the same time? 0 = Disabled, 1 = Always, 2 = Only near friends in forest biome -->
	<property name="CameraRestrictionMode"			value="0"/>					<!-- 0 = Players can freely swap between first and third person camera modes, 1 = Restricted to first person, 2 = Restricted to third person -->

	<!-- Performance related -->
	<property name="MaxSpawnedZombies"				value="64" />				<!-- This count covers the entire world. It is scaled based on use case (x1.9 blood moons, x2.1 sleepers). Changing this setting can have a huge impact on performance. -->
	<property name="MaxSpawnedAnimals"				value="50" />				<!-- If your server has a large number of players you can increase this limit to add more wildlife. Animals don't consume as much CPU as zombies. NOTE: That this doesn't cause more animals to spawn arbitrarily: The biome spawning system only spawns a certain number of animals in a		given area, but if you have lots of players that are all spread out then you may be hitting the limit and can increase it. -->
	<property name="ServerMaxAllowedViewDistance"	value="12" />				<!-- Max view distance a client may request (6 - 12). High impact on memory usage and performance. -->
	<property name="MaxQueuedMeshLayers"			value="1000" />				<!-- Maximum amount of Chunk mesh layers that can be enqueued during mesh generation. Reducing this will improve memory usage but may increase Chunk generation time -->

	<!-- Multiplayer -->
	<property name="PartySharedKillRange"			value="100"/>				<!-- The distance you must be within to receive party shared kill XP and quest party kill objective credit. -->
	<property name="PlayerKillingMode"				value="3"/>					<!-- Player Killing Settings (0 = No Killing, 1 = Kill Allies Only, 2 = Kill Strangers Only, 3 = Kill Everyone) -->

	<!-- Land claim options -->
	<property name="LandClaimCount"					value="5"/>					<!-- Maximum allowed land claims per player. -->
	<property name="LandClaimSize"					value="41"/>				<!-- Size in blocks that is protected by a keystone -->
	<property name="LandClaimDeadZone"				value="30"/>				<!-- Keystones must be this many blocks apart (unless you are friends with the other player) -->
	<property name="LandClaimExpiryTime"			value="7"/>					<!-- The number of real world days a player can be offline before their claims expire and are no longer protected -->
	<property name="LandClaimDecayMode"				value="0"/>					<!-- Controls how offline players land claims decay. 0=Slow (Linear) , 1=Fast (Exponential), 2=None (Full protection until claim is expired). -->
	<property name="LandClaimOnlineDurabilityModifier"	value="4"/>				<!-- How much protected claim area block hardness is increased when a player is online. 0 means infinite (no damage will ever be taken). Default is 4x -->
	<property name="LandClaimOfflineDurabilityModifier"	value="4"/>				<!-- How much protected claim area block hardness is increased when a player is offline. 0 means infinite (no damage will ever be taken). Default is 4x -->
	<property name="LandClaimOfflineDelay"			value="0"/>					<!-- The number of minutes after a player logs out that the land claim area hardness transitions from online to offline. Default is 0 -->

	<property name="DynamicMeshEnabled"				value="true"/>				<!-- Is Dynamic Mesh system enabled -->
	<property name="DynamicMeshLandClaimOnly"		value="true"/>				<!-- Is Dynamic Mesh system only active in player LCB areas -->
	<property name="DynamicMeshLandClaimBuffer"		value="3"/>					<!-- Dynamic Mesh LCB chunk radius -->
	<property name="DynamicMeshMaxItemCache"		value="3"/>					<!-- How many items can be processed concurrently, higher values use more RAM -->

	<property name="TwitchServerPermission"			value="90"/>				<!-- Required permission level to use twitch integration on the server -->
	<property name="TwitchBloodMoonAllowed"			value="false"/>				<!-- If the server allows twitch actions during a blood moon. This could cause server lag with extra zombies being spawned during blood moon. -->

	<property name="SandboxCode"					value="AAAJABJARFBNC"/>	<!-- Currently set to the default difficulty of Adventurer. This code can be changed by starting the new game screen, clicking on the sandbox options button, adjusting the options, and then using the copy code button to paste it here. Code example: AAAJABJACJADJARFBNC -->

	<!-- There are several game settings that you cannot change when starting a new game. -->
	<!-- You can use console commands to change at least some of them in-game. -->
	<!-- setgamepref BedrollDeadZoneSize 30 -->
</ServerSettings>

Nothing you type here is stored. The file is built on our server for this page and sent straight back to you.

How to use the code and config

  1. Install the 7 Days to Die Dedicated Server: it is in the Tools section of your Steam library, or SteamCMD app 294420.
  2. Download serverconfig.xml from this page and put it in the server folder, in place of the one that ships with it. Keep a copy: SteamCMD's validate restores the shipped file.
  3. Start the server with startdedicated.bat on Windows, or ./startserver.sh -configfile=serverconfig.xml on Linux (the Linux script will not start without -configfile).
  4. On a rented server, paste the SandboxCode into your host's panel or into its serverconfig.xml.
  5. To change difficulty later, paste your current code into this page, change what you want, and use the new code.

7 Days to Die server settings and sandbox options

Every setting this page writes: the serverconfig.xml values, then all 165 sandbox options in the order the game groups them, with the game's default and the values it accepts.

SettingSettingDefaultValuesWhat it does
Server nameServerNameMy Game HostTextShown in the server browser.
DescriptionServerDescriptionA 7 Days to Die serverTextShown in the server browser.
PasswordServerPassword—TextOptional. Players must enter it to join.
VisibilityServerVisibilityPublicPublic, Friends only, Not listedNot listed hides the server; players join by IP.
RegionRegionNorth America (East)North America (East), North America (West), Central America, South America, Europe, Russia, Asia, Middle East, Africa, OceaniaWhere the server is, for the server browser.
LanguageLanguageEnglishA language nameThe main language, in English (German, not Deutsch).
Max playersServerMaxPlayerCount81 to 648 is the default. This generator accepts 1 to 64.
PortServerPort269001024 to 65535Keep it between 26900 and 26905, or 27015 and 27020, if PCs on your network should see it as a LAN server.
CrossplayServerAllowCrossplayOffOn or offTurns on crossplay. The game only lists crossplay servers with 8 or fewer player slots.
EasyAntiCheatEACEnabledOnOn or offThe game's anti-cheat.
WorldGameWorldNavezganeNavezgane, Random world (RWG), Pregen06k01 (6K), Pregen06k02 (6K), Pregen08k01 (8K), Pregen08k02 (8K)Navezgane is the game's own map; the Pregen worlds ship with the server. RWG generates a world from the seed and size below.
World seed (RWG only)WorldGenSeedMyGameTextUsed when the world is RWG. If a world made from this seed already exists, the server loads it.
World size (RWG only)WorldGenSize6144 (6K)6144 (6K), 8192 (8K), 10240 (10K)The sizes the game officially supports.
Save nameGameNameMyGameLetters, numbers, . - _ and spacesNames the save, and seeds where decoration such as trees is placed.
Player killingPlayerKillingModeKill everyoneNo killing, Kill allies only, Kill strangers only, Kill everyoneWho players can hurt.
Land claims per playerLandClaimCount50 to 100How many land claim blocks each player can place.
Land claim size (blocks)LandClaimSize411 to 201The area a land claim protects.
Land claim expiry (real days offline)LandClaimExpiryTime71 to 365How long a player can be away before their claims stop protecting.
Max zombies in the worldMaxSpawnedZombies641 to 200Covers the whole world. The game warns this has a huge effect on performance.
Max view distanceServerMaxAllowedViewDistance126 to 12The furthest view distance a player may ask for. Lower uses less memory.
Difficulty presetpresetAdventurerScavenger, Adventurer, Nomad, Warrior, Survivalist, InsaneScavenger is the easiest, then Adventurer, Nomad (the game's defaults), Warrior, Survivalist and Insane.
Or start from this SandboxCodeSandboxCode—A SandboxCodeOptional. Paste a code to see what it sets. It replaces the preset as the starting point.
Ranged DamageRangedDamage100%As the preset or code, None, 25%, 35%, 50%, 65%, 75%, 85%, 100%, 125%, 150%, 200%, 250%, 300%Damage players deal with ranged weapons. Higher is easier. Game default: 100%.
Melee DamageMeleeDamage100%As the preset or code, None, 25%, 35%, 50%, 65%, 75%, 85%, 100%, 125%, 150%, 200%, 250%, 300%Damage players deal with melee weapons and tools. Higher is easier. Game default: 100%.
Block DamageBlockDamage100%As the preset or code, None, 25%, 35%, 50%, 65%, 75%, 85%, 100%, 125%, 150%, 200%, 250%, 300%Damage players deal to blocks. Game default: 100%.
Terrain DamageTerrainDamage100%As the preset or code, None, 25%, 35%, 50%, 65%, 75%, 85%, 100%, 125%, 150%, 200%, 250%, 300%Game default: 100%.
Headshot MultiplierHeadshotMultiplier100%As the preset or code, None, 25%, 35%, 50%, 65%, 75%, 85%, 100%, 125%, 150%, 200%, 250%, 300%Game default: 100%.
Crouch SpeedCrouchSpeed100%As the preset or code, None, 25%, 50%, 60%, 70%, 80%, 90%, 100%, 110%, 120%, 130%, 140%, 150%, 200%, 300%Game default: 100%.
Walk SpeedWalkSpeed100%As the preset or code, 25%, 50%, 60%, 70%, 80%, 90%, 100%, 110%, 120%, 130%, 140%, 150%, 200%, 300%Game default: 100%.
Run SpeedRunSpeed100%As the preset or code, None, 25%, 50%, 60%, 70%, 80%, 90%, 100%, 110%, 120%, 130%, 140%, 150%, 200%, 300%Game default: 100%.
Jump StrengthJumpStrength100%As the preset or code, None, 50%, 100%, 125%, 150%, 200%, 300%Game default: 100%.
Stamina UsageStaminaUsage100%As the preset or code, None, 25%, 50%, 75%, 100%, 125%, 150%, 175%, 200%Game default: 100%.
Stamina RegenStaminaRegen100%As the preset or code, 25%, 50%, 75%, 100%, 125%, 150%, 200%, 300%Game default: 100%.
Level Stat BonusPlayerLevelBonusAppliedYesAs the preset or code, No, YesGame default: Yes.
Jar RefundJarRefund60%As the preset or code, None, 5%, 10%, 20%, 30%, 40%, 50%, 60%, 70%, 80%, 90%, 100%Game default: 60%.
New Player BuffNewbieCoatYesAs the preset or code, No, YesGame default: Yes.
Player Damage InIncomingDamage100%As the preset or code, None, 25%, 35%, 50%, 65%, 75%, 85%, 100%, 125%, 150%, 200%, 250%, 300%Damage players take. Lower is easier. Game default: 100%.
XP MultiplierXPMultiplier100%As the preset or code, None, 25%, 50%, 75%, 100%, 125%, 150%, 175%, 200%, 300%, 500%How fast players earn experience. Game default: 100%.
Show XPShowXPAllAs the preset or code, All, Bar Only, Notifications Only, NoneGame default: All.
Encumbrance SlotsEncumbranceModifierDefaultAs the preset or code, Disabled, Low, Default, High, Very High, FullGame default: Default.
Lose On DeathLoseItemsOnDeathTypeNoneAs the preset or code, None, All, Toolbelt Only, Backpack Only, Equipment, Carried OnlyGame default: None.
Death Loss CountLoseItemsOnDeathCount1-3As the preset or code, 1-3, 1-5, 1-10, 1-20, 3-5, 5-7, 5-10, 7-10, 10-15, 15-20Game default: 1-3.
Death DegradationDegradeItemsOnDeathNoneAs the preset or code, None, Durability, Max Durability, BothGame default: None.
Death Degradation AmountDegradeAmountOnDeath10%As the preset or code, None, 5%, 10%, 15%, 20%, 25%Game default: 10%.
Death PenaltyDeathPenaltyXP OnlyAs the preset or code, None, XP Only, Injured, Permanent DeathGame default: XP Only.
Drop On DeathDropOnDeathAllAs the preset or code, None, All, Toolbelt Only, Backpack Only, Equipment, Carried Only, Delete AllWhat a player drops when they die. Game default: All.
Drop On QuitDropOnQuitNoneAs the preset or code, None, All, Toolbelt Only, Backpack Only, Equipment, Carried OnlyGame default: None.
Infection RateInfectionRate100%As the preset or code, None, 25%, 50%, 75%, 100%, 125%, 150%, 200%, 300%Game default: 100%.
Crouch Run SpeedCrouchRunSpeed100%As the preset or code, None, 25%, 50%, 60%, 70%, 80%, 90%, 100%, 110%, 120%, 130%, 140%, 150%, 200%, 300%Game default: 100%.
Skill Gain RateSkillGainRate1As the preset or code, 1, 2, 3, 4, 5Game default: 1.
Skill Gain AmountSkillPointsPerLevel1As the preset or code, None, 1, 2, 3, 4, 5, 6, 7Game default: 1.
Infection ChanceInfectionChance100%As the preset or code, None, 25%, 50%, 75%, 100%, 125%, 150%, 200%, 300%Game default: 100%.
Hunger MultiplierHungerMultiplier100%As the preset or code, None, 25%, 50%, 75%, 100%, 125%, 150%, 175%, 200%Game default: 100%.
Thirst MultiplierThirstMultiplier100%As the preset or code, None, 25%, 50%, 75%, 100%, 125%, 150%, 175%, 200%Game default: 100%.
Stack Size MultiplierStackSizeMultiplier100%As the preset or code, 25%, 50%, 75%, 100%, 125%, 150%, 175%, 200%, 250%, 300%, 400%, 500%Game default: 100%.
Entity Health BarsShowHealthBarsNoAs the preset or code, No, YesGame default: No.
Show Entity DamageShowEnemyDamageNoAs the preset or code, No, YesGame default: No.
Headshot ModeHeadshotModeNoneAs the preset or code, None, Headshot Only, Headshot FinisherGame default: None.
Enemy SpawningEnemySpawnModeYesAs the preset or code, No, YesGame default: Yes.
Enemy Damage DealtEntityDamage100%As the preset or code, None, 25%, 35%, 50%, 65%, 75%, 85%, 100%, 125%, 150%, 200%, 250%, 300%Game default: 100%.
Enemy Block DamageBlockDamageAI100%As the preset or code, None, 25%, 35%, 50%, 65%, 75%, 85%, 100%, 125%, 150%, 200%, 250%, 300%Game default: 100%.
BM Block DamageBlockDamageAIBM100%As the preset or code, None, 25%, 35%, 50%, 65%, 75%, 85%, 100%, 125%, 150%, 200%, 250%, 300%Game default: 100%.
Zombie Day SpeedZombieMoveWalkAs the preset or code, Walk, Jog, Run, Sprint, NightmareHow fast zombies move during the day. Game default: Walk.
Zombie Night SpeedZombieMoveNightSprintAs the preset or code, Walk, Jog, Run, Sprint, NightmareHow fast zombies move at night. Game default: Sprint.
Zombie Feral SpeedZombieFeralMoveSprintAs the preset or code, Walk, Jog, Run, Sprint, NightmareGame default: Sprint.
Zombie BM SpeedZombieBMMoveSprintAs the preset or code, Walk, Jog, Run, Sprint, NightmareHow fast zombies move during a blood moon. Game default: Sprint.
Zombie Feral SenseZombieFeralSenseDisabledAs the preset or code, Disabled, Day, Night, AllGame default: Disabled.
AI Smell ModeAISmellModeRunAs the preset or code, None, Walk, Jog, Run, Sprint, NightmareHow fast zombies move when they track players by smell. Game default: Run.
Zombie DiggingAllowZombieDiggingYesAs the preset or code, No, YesGame default: Yes.
Zombie RageZombieRageChance15%As the preset or code, None, 15%, 30%, 35%, 40%, 50%, 60%, 75%, 90%, 100%Game default: 15%.
Entity Damage InEntityIncomingDamage100%As the preset or code, 25%, 35%, 50%, 65%, 75%, 85%, 100%, 125%, 150%, 200%, 250%, 300%Game default: 100%.
Max Enemy TierMaxEnemyTierElitesAs the preset or code, Normals, Strongs, Specials, Ferals, Radiated, ElitesGame default: Elites.
Day Enemy RespawnBiomeDayZombieRespawnDefaultAs the preset or code, Default, Very Slow, Slow, Normal, Fast, Very FastGame default: Default.
Day Animal RespawnBiomeDayAnimalRespawnDefaultAs the preset or code, Default, Very Slow, Slow, Normal, Fast, Very FastGame default: Default.
Day Enemy DensityBiomeDayEnemyDensityDefaultAs the preset or code, None, Default, Very Low, Low, Medium, High, Very HighGame default: Default.
Zombies Eat AnimalsZombiesEatAnimalsYesAs the preset or code, No, YesGame default: Yes.
Day Animal DensityBiomeDayAnimalDensityDefaultAs the preset or code, None, Default, Very Low, Low, Medium, High, Very HighGame default: Default.
Night Enemy RespawnBiomeNightZombieRespawnDefaultAs the preset or code, Default, Very Slow, Slow, Normal, Fast, Very FastGame default: Default.
Night Animal RespawnBiomeNightAnimalRespawnDefaultAs the preset or code, Default, Very Slow, Slow, Normal, Fast, Very FastGame default: Default.
Night Enemy DensityBiomeNightEnemyDensityDefaultAs the preset or code, None, Default, Very Low, Low, Medium, High, Very HighGame default: Default.
Night Animal DensityBiomeNightAnimalDensityDefaultAs the preset or code, None, Default, Very Low, Low, Medium, High, Very HighGame default: Default.
Blood Moon FrequencyBloodMoonFrequency7 DaysAs the preset or code, Disabled, 1 Day, 2 Days, 3 Days, 4 Days, 5 Days, 6 Days, 7 Days, 8 Days, 9 Days, 10 Days, 14 Days, 20 Days, 30 DaysDays between blood moon hordes. Game default: 7 Days.
Blood Moon RangeBloodMoonRange0 DaysAs the preset or code, 0 Days, 1 Day, 2 Days, 3 Days, 4 Days, 7 Days, 10 Days, 14 Days, 20 DaysGame default: 0 Days.
Blood Moon WarningBloodMoonWarningMorningAs the preset or code, Disabled, Morning, EveningGame default: Morning.
Blood Moon CountBloodMoonEnemyCount8 EnemiesAs the preset or code, 4 Enemies, 6 Enemies, 8 Enemies, 10 Enemies, 12 Enemies, 16 Enemies, 24 Enemies, 32 Enemies, 64 EnemiesZombies per player during a blood moon. Game default: 8 Enemies.
Air DropsAirDropFrequency3 DaysAs the preset or code, Disabled, Every Day, 1-3 Days, 3 Days, 3-7 Days, 7 Days, 1-7 DaysHow often supply crates drop. Game default: 3 Days.
Mark Air DropsAirDropMarkerYesAs the preset or code, No, YesGame default: Yes.
Air Drop VarianceAirDropRandomTimeNoneAs the preset or code, None, Morning, Mid Day, Evening, Night, All Day, AnyGame default: None.
Biome ProgressionBiomeProgressionYesAs the preset or code, No, YesGame default: Yes.
Temperature SurvivalTemperatureSurvivalYesAs the preset or code, No, YesGame default: Yes.
Storm FrequencyStormFreq100%As the preset or code, None, 50%, 100%, 150%, 200%, 300%, 400%, 500%Game default: 100%.
Storm WarningStormWarningYesAs the preset or code, No, YesGame default: Yes.
Heat Map SensitivityHeatMapSensitivityDefaultAs the preset or code, Disabled, Very Low, Low, Default, High, Very HighGame default: Default.
Global Game StageGlobalGSModifierDefaultAs the preset or code, Very Low, Low, Default, High, Very HighGame default: Default.
Biome Game StageBiomeGSModifierDefaultAs the preset or code, Very Low, Low, Default, High, Very HighGame default: Default.
24 Hour CycleDayNightLength60As the preset or code, 10, 20, 30, 40, 50, 60, 90, 120Real minutes in one in-game day. Game default: 60.
Daylight LengthDayLightLength18As the preset or code, Always Night, 4, 6, 8, 10, 12, 14, 16, 18, 20, Always DayGame default: 18.
Allow MapAllowMapYesAs the preset or code, No, YesGame default: Yes.
Allow CompassAllowCompassYesAs the preset or code, No, YesGame default: Yes.
Allow Screen MarkersAllowScreenMarkersYesAs the preset or code, No, YesGame default: Yes.
Show Location InfoShowLocationInfoYesAs the preset or code, No, Yes, Name OnlyGame default: Yes.
Show Day/TimeShowDayTimeYesAs the preset or code, No, YesGame default: Yes.
Workstations In The WildWorkstationsInTheWildNoneAs the preset or code, None, 5%, 10%, 20%, 30%, 40%, 50%, 60%, 70%, 80%, 90%, 100%Game default: None.
Max Tech TypeMaxTechTypeTech 3As the preset or code, None, Tech 0, Tech 1, Tech 2, Tech 3Game default: Tech 3.
Global Loot StageGlobalLSModifierDefaultAs the preset or code, Very Low, Low, Default, High, Very HighGame default: Default.
Biome Loot StageBiomeLSModifierDefaultAs the preset or code, Very Low, Low, Default, High, Very HighGame default: Default.
POI Loot StagePOITierLSModifierDefaultAs the preset or code, Very Low, Low, Default, High, Very HighGame default: Default.
Loot Respawn DaysLootRespawnDays7As the preset or code, Disabled, 5, 7, 10, 15, 20, 30, 40, 50Game default: 7.
Loot TimerLootTimer100%As the preset or code, None, 25%, 50%, 75%, 100%, 125%, 150%, 200%, 300%Game default: 100%.
Max Loot QualityLootMaxTierDefaultAs the preset or code, Default, 1, 2, 3, 4, 5, 6Game default: Default.
Loot AbundanceGlobalLootCount100%As the preset or code, None, 25%, 35%, 50%, 65%, 75%, 85%, 100%, 125%, 150%, 200%, 300%, 400%, 500%How much loot there is overall. Game default: 100%.
Food AbundanceFoodLootCount100%As the preset or code, None, 25%, 35%, 50%, 65%, 75%, 85%, 100%, 125%, 150%, 200%, 300%, 400%, 500%Game default: 100%.
Drink AbundanceDrinkLootCount100%As the preset or code, None, 25%, 35%, 50%, 65%, 75%, 85%, 100%, 125%, 150%, 200%, 300%, 400%, 500%Game default: 100%.
Medical AbundanceMedicalLootCount100%As the preset or code, None, 25%, 35%, 50%, 65%, 75%, 85%, 100%, 125%, 150%, 200%, 300%, 400%, 500%Game default: 100%.
Ammo AbundanceAmmoLootCount100%As the preset or code, None, 25%, 35%, 50%, 65%, 75%, 85%, 100%, 125%, 150%, 200%, 300%, 400%, 500%Game default: 100%.
Resource AbundanceResourceLootCount100%As the preset or code, None, 25%, 35%, 50%, 65%, 75%, 85%, 100%, 125%, 150%, 200%, 300%, 400%, 500%Game default: 100%.
Armor AbundanceArmorLootCount100%As the preset or code, None, 25%, 35%, 50%, 65%, 75%, 85%, 100%, 125%, 150%, 200%, 300%, 400%, 500%Game default: 100%.
Melee AbundanceMeleeLootCount100%As the preset or code, None, 25%, 35%, 50%, 65%, 75%, 85%, 100%, 125%, 150%, 200%, 300%, 400%, 500%Game default: 100%.
Ranged AbundanceRangedLootCount100%As the preset or code, None, 25%, 35%, 50%, 65%, 75%, 85%, 100%, 125%, 150%, 200%, 300%, 400%, 500%Game default: 100%.
Currency AbundanceDukesLootCount100%As the preset or code, None, 25%, 35%, 50%, 65%, 75%, 85%, 100%, 125%, 150%, 200%, 300%, 400%, 500%Game default: 100%.
Magazine AbundanceCraftingMagazinesLootCount100%As the preset or code, None, 25%, 35%, 50%, 65%, 75%, 85%, 100%, 125%, 150%, 200%, 300%, 400%, 500%Game default: 100%.
Treasure Map ChanceTreasureMapChance100%As the preset or code, None, 25%, 50%, 60%, 70%, 80%, 90%, 100%, 110%, 120%, 130%, 140%, 150%, 200%, 300%Game default: 100%.
Loot Bag DropLootBagChance100%As the preset or code, None, 25%, 35%, 50%, 65%, 75%, 85%, 100%, 125%, 150%, 200%, 300%, 400%, 500%Game default: 100%.
Crop YieldCropOutput100%As the preset or code, None, 25%, 35%, 50%, 65%, 75%, 85%, 100%, 125%, 150%, 200%, 300%, 400%, 500%Game default: 100%.
Seed DropSeedDropOutput100%As the preset or code, None, 25%, 35%, 50%, 65%, 75%, 85%, 100%, 125%, 150%, 200%, 300%, 400%, 500%Game default: 100%.
Crop GrowthCropGrowthSpeed100%As the preset or code, None, Instant, 20%, 50%, 75%, 100%, 150%, 200%, 300%Game default: 100%.
Mining YieldMiningOutput100%As the preset or code, None, 25%, 35%, 50%, 65%, 75%, 85%, 100%, 125%, 150%, 200%, 300%, 400%, 500%Game default: 100%.
Resource YieldHarvestingOutput100%As the preset or code, None, 25%, 35%, 50%, 65%, 75%, 85%, 100%, 125%, 150%, 200%, 300%, 400%, 500%Game default: 100%.
Book AbundanceBookLootCount100%As the preset or code, None, 25%, 35%, 50%, 65%, 75%, 85%, 100%, 125%, 150%, 200%, 300%, 400%, 500%Game default: 100%.
Item DegradationItemDegradationDefaultAs the preset or code, Disabled, Very Low, Low, Default, High, Very HighGame default: Default.
Backpack CraftingBackpackCraftingYesAs the preset or code, No, Yes, Limited, Workbench OnlyGame default: Yes.
Workstation CraftingWorkstationCraftingYesAs the preset or code, No, YesGame default: Yes.
Crafting ProgressionCraftingProgressionYesAs the preset or code, No, YesGame default: Yes.
Crafting TimerCraftingTime100%As the preset or code, None, 25%, 50%, 75%, 100%, 125%, 150%, 200%, 300%Game default: 100%.
Crafting CostCraftingInput100%As the preset or code, None, 25%, 50%, 75%, 100%, 125%, 150%, 200%, 300%Game default: 100%.
Crafting YieldCraftingOutput100%As the preset or code, 25%, 50%, 75%, 100%, 125%, 150%, 200%, 300%Game default: 100%.
Crafting Max QualityCraftingMaxTierDefaultAs the preset or code, Default, 1, 2, 3, 4, 5, 6Game default: Default.
Scrapping YieldScrappingOutput100%As the preset or code, None, 25%, 50%, 75%, 100%, 125%, 150%, 200%, 300%Game default: 100%.
Smelter TypeSmeltingTypeSmelterAs the preset or code, Smelter, RecipesGame default: Smelter.
Dew Collector TimeDewCollectorTime100%As the preset or code, None, 25%, 50%, 75%, 100%, 125%, 150%, 200%, 300%Game default: 100%.
Dew Collector YieldDewCollectorOutput100%As the preset or code, 100%, 200%, 300%, 400%, 500%Game default: 100%.
Dew Collector InputDewCollectorInput100%As the preset or code, None, 100%, 200%, 300%Game default: 100%.
Apiary TimeApiaryTime100%As the preset or code, None, 25%, 50%, 75%, 100%, 125%, 150%, 200%, 300%Game default: 100%.
Apiary YieldApiaryOutput100%As the preset or code, 100%, 200%, 300%, 400%, 500%Game default: 100%.
Apiary InputApiaryInput100%As the preset or code, None, 20%, 40%, 60%, 80%, 100%, 150%, 200%, 300%Game default: 100%.
Repair MethodRepairTypesBothAs the preset or code, None, Repair Only, Combine Only, BothGame default: Both.
Repair DegradationMaxDegradationAmountNoneAs the preset or code, None, 5%, 10%, 15%, 20%, 25%Game default: None.
Magazine ProgressPointsPerMagazine1As the preset or code, None, 1, 2, 3, 4, 5, 6, 7Game default: 1.
Chicken Coop TimeChickenCoopTime100%As the preset or code, None, 25%, 50%, 75%, 100%, 125%, 150%, 200%, 300%Game default: 100%.
Chicken Coop YieldChickenCoopOutput100%As the preset or code, 100%, 200%, 300%, 400%, 500%Game default: 100%.
Chicken Coop InputChickenCoopInput100%As the preset or code, None, 20%, 40%, 60%, 80%, 100%, 150%, 200%, 300%Game default: 100%.
Chicken Stress EventFullChickenStressEventRandomAs the preset or code, None, Random, Chicken Drop, Angry Chicken, Zombie Horde, Murder ChickensGame default: Random.
Global Trader StageGlobalTSModifierDefaultAs the preset or code, Very Low, Low, Default, High, Very HighGame default: Default.
Trading DialogTraderDialogYesAs the preset or code, No, YesGame default: Yes.
Trader HoursTraderHoursDefaultAs the preset or code, Default, Morning, Mid Day, Evening, Night, BM Closed, Always OpenGame default: Default.
Trading EnabledTradersEnabledYesAs the preset or code, No, YesWhether traders are in the world. Game default: Yes.
Vending EnabledVendingEnabledYesAs the preset or code, No, YesGame default: Yes.
Sell PriceTraderSellPrices100%As the preset or code, None, 25%, 50%, 75%, 100%, 125%, 150%, 175%, 200%, 300%, 400%Game default: 100%.
Buy PriceTraderBuyPrices100%As the preset or code, None, 25%, 50%, 75%, 100%, 125%, 150%, 175%, 200%, 300%, 400%Game default: 100%.
Trader ProtectionTraderProtectionYesAs the preset or code, Yes, Claimable, Not ClaimableGame default: Yes.
Trader ResetTraderResetIntervalDefaultAs the preset or code, Default, 1 Day, 2 Days, 3 Days, 4 Days, 5 Days, 6 Days, 7 Days, 14 DaysGame default: Default.
Trader Item CountTraderItemAbundanceDefaultAs the preset or code, Very Low, Low, Default, High, Very HighGame default: Default.
Trader Buy LimitTraderBuyLimit3As the preset or code, None, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10Game default: 3.
Trader Max QualityTraderMaxTierDefaultAs the preset or code, Default, 1, 2, 3, 4, 5, 6Game default: Default.
Vending ResetVendingResetIntervalDefaultAs the preset or code, Default, 1 Day, 2 Days, 3 Days, 4 Days, 5 Days, 6 Days, 7 Days, 14 DaysGame default: Default.
Vending Item CountVendingItemAbundanceDefaultAs the preset or code, Very Low, Low, Default, High, Very HighGame default: Default.
QuestsQuestsEnabledYesAs the preset or code, No, YesWhether players can take quests. Game default: Yes.
Intro QuestIntroQuestEnabledYesAs the preset or code, No, YesGame default: Yes.
Trade RoutesTraderToTraderQuestsEnabledYesAs the preset or code, No, YesGame default: Yes.
Base Skill PointsStarterSkillPoints4As the preset or code, None, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10Game default: 4.
Quests Per TierQuestsPerTier10As the preset or code, None, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15Game default: 10.
Quests Per DayQuestProgressionDailyLimit4As the preset or code, Unlimited, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10Game default: 4.
Buried QuestsBuriedQuestsEnabledYesAs the preset or code, No, YesGame default: Yes.
POI QuestsPOIQuestsEnabledYesAs the preset or code, No, YesGame default: Yes.
ChallengesChallengesEnabledYesAs the preset or code, No, YesGame default: Yes.
Intro ChallengesIntroChallengesEnabledYesAs the preset or code, No, YesGame default: Yes.
Vehicle Fuel UsageVehicleFuelUsage100%As the preset or code, None, 25%, 35%, 50%, 65%, 75%, 85%, 100%, 125%, 150%, 200%, 250%, 300%Game default: 100%.
Vehicle Entity DamageVehicleEntityDamage100%As the preset or code, None, 25%, 35%, 50%, 65%, 75%, 85%, 100%, 125%, 150%, 200%, 250%, 300%Game default: 100%.
Vehicle Block DamageVehicleBlockDamage100%As the preset or code, None, 25%, 35%, 50%, 65%, 75%, 85%, 100%, 125%, 150%, 200%, 250%, 300%Game default: 100%.
Vehicle Self DamageVehicleSelfDamage100%As the preset or code, None, 25%, 35%, 50%, 65%, 75%, 85%, 100%, 125%, 150%, 200%, 250%, 300%Game default: 100%.
Electrical OutputElectricalOutput100%As the preset or code, 25%, 50%, 75%, 100%, 125%, 150%, 200%, 300%Game default: 100%.
Celebrate KillsSillyCelebrateNoAs the preset or code, No, Yes, Headshot OnlyGame default: No.
Big HeadsSillyBigHeadsNoAs the preset or code, No, YesGame default: No.
Tiny ZombiesSillyTinyZombiesNoAs the preset or code, No, YesGame default: No.
Silly SoundsSillySoundsNoAs the preset or code, No, YesGame default: No.
GravitySillyLowGravity100%As the preset or code, 50%, 60%, 70%, 80%, 90%, 100%Game default: 100%.
Black and WhiteSillyBlackandWhiteNoAs the preset or code, No, YesGame default: No.

Checked against The 7 Days to Die dedicated server (V 3.2.0), which decoded every option and code, The Fun Pimps' patch notes on .

How a SandboxCode works

A SandboxCode is the letter A followed by three letters for each option that is not at the game's default: two letters for the option and one for its value. The game's default code, Nomad, is just A. The code that ships in serverconfig.xml, AAAJABJACJADJARFBNC, raises ranged, melee, block and terrain damage to 150%, lowers damage taken to 75% and sets zombie smell to Jog.

We worked this out on 4 October 2026 and proved it against the V 3.2.0 dedicated server: the server lists every option it reads from a code, and it read back every code we built exactly, including all six difficulty presets copied from the game's menu.

Mistakes the game does not warn you about

The server skips a code silently in three cases. If a code does not start with A, or names the same option twice, the whole code is ignored and the world runs on default settings. If a value is past the end of an option's list, that one option stays at its default. This page only writes codes the game accepts, and the reader flags all three.

The six difficulty presets

Scavenger: player damage 200%, damage taken 50%, zombie smell Walk. Adventurer: 150%, 75%, Jog. Nomad: the game's defaults. Warrior: 85%, 150%. Survivalist: 65%, 200%, Sprint. Insane: 50%, 250%, Nightmare. "Player damage" here is ranged and melee damage.

Next steps

7 Days to Die server settings FAQ

What is a SandboxCode in 7 Days to Die?

Since V3.0, the game keeps its difficulty and gameplay options in one code instead of separate lines in serverconfig.xml. You copy it from the Sandbox Options screen in the game, or build it here, and paste it into the SandboxCode setting.

Can I read what an existing SandboxCode does?

Yes. Paste it into "Or start from this SandboxCode" and the page lists every option it sets, and warns you if the game would ignore any of it.

Which game version is this for?

V 3.2.0, the stable version since 26 August 2026. A future update can add options; we re-check the generator against the server after updates.

Why is my difficulty not changing on my server?

The server ignores a code that does not start with A or names an option twice, and skips values that do not exist. Paste your code here to check it.

Which settings stayed in serverconfig.xml?

Server name, password, region, ports, player slots, world, land claims, view distance, zombie limits, crossplay, EasyAntiCheat, telnet and the web dashboard. Everything on the game's Sandbox Options screen moved into the code.

What is the default 7 Days to Die server port?

ServerPort is 26900 by default. With the shipped settings, our V 3.2.0 test server listened on TCP and UDP 26900 and UDP 26902, plus UDP 11000 for finding servers on a local network.