Hosting a Squad server
Squad is a large-scale tactical shooter that supports up to 100 players in a match, and that scale is what defines its servers. Big battles with vehicles, deployables and many players are demanding, so CPU performance and network quality matter more than almost anything else. A community server also lives or dies by its rules, layers and admin tools, since those shape the match experience.
What to compare
- CPU performance. A full 100-player match with vehicles needs strong per-core speed. Ask the provider about the hardware behind each plan.
- Bandwidth and network quality. Many players sending and receiving data at once means a well-connected datacentre with a good network is important.
- RCON and admin tools. Community servers rely on admin tooling for kicks, bans, rules and rotation. Check the host supports RCON and any tools you plan to use.
- Map and layer rotation. Squad servers use a layer rotation to choose what maps and modes players see. Look for easy control of the rotation.
- Mods and config. Server rules, team settings and mod support are handled in configuration files, so you want direct access.
- Updates. Squad updates often, and servers must match the client version, so a host that updates quickly avoids locked-out players.
- DDoS protection and location. Public servers attract attacks, and latency matters in a shooter, so pick a datacentre near your player base.
See the current Squad hosting deals for offers from listed providers. For a whole machine, see dedicated servers.
Squad server hosting FAQ
How many players does a Squad server support?
Matches support up to 100 players.
Do I need RCON?
For a community server, almost certainly. It is how admins manage the match, kicks, bans and rotation.
What is a layer?
A layer is a specific map and game mode combination that the server rotates through.